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Procedural Skyboxes for GI and HDR

Discussion in 'Global Illumination' started by simonwittber, Jun 1, 2015.

  1. simonwittber

    simonwittber

    Joined:
    May 13, 2008
    Posts:
    228
    I generate procedural skyboxes at runtime using RenderToCubemap, however when I use the generated cubemap in a skybox material, I get a warning that the "Cubemap contains alpha but is not RGBM format", and is disabled for HDR.

    Is there anyway I can generate a cubemap at runtme which can be used in the HDR and GI systems?