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Procedural quest generation

Discussion in 'Game Design' started by TonyLi, Nov 18, 2014.

  1. Teila

    Teila

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    I like that!! I think I will put it in my "notebook". :)
     
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  2. TonyLi

    TonyLi

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    I'll look into building both of these good ideas into the generator in the future. For now, if the player has killed 100 wolves, the wolf population is probably low, so they're not a big threat to the farmer. The farmer will pick some other target with a higher urgency to generate a quest about.
     
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  3. Stevepunk

    Stevepunk

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    World of War craft blatantly copied the achievement system from Warhammer Online but I was unaware of the other functionality.
     
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  4. hopeful

    hopeful

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    Since this is an old Quest Machine thread, I thought I'd mention that QM has finally been published. :)
     
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  5. TonyLi

    TonyLi

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    Thank you @hopeful for updating the thread, and thank you everyone who contributed their ideas in this great thread. It really helped the development of Quest Machine a lot!