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Discussion in 'Game Design' started by TonyLi, Nov 18, 2014.
I like that!! I think I will put it in my "notebook".
I'll look into building both of these good ideas into the generator in the future. For now, if the player has killed 100 wolves, the wolf population is probably low, so they're not a big threat to the farmer. The farmer will pick some other target with a higher urgency to generate a quest about.
World of War craft blatantly copied the achievement system from Warhammer Online but I was unaware of the other functionality.
Since this is an old Quest Machine thread, I thought I'd mention that QM has finally been published.
Thank you @hopeful for updating the thread, and thank you everyone who contributed their ideas in this great thread. It really helped the development of Quest Machine a lot!