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Question Procedural Noise to Texture ?

Discussion in 'Shader Graph' started by Deleted User, May 16, 2020.

  1. Deleted User

    Deleted User

    Guest

    Is it possible to convert the procedural noise using the Shadergraph so that it can be applied as a texture, I'm messing about the with the Triplanar node right now, and would like to try mapping some simple procedural noise into it ( but you can only connect a 2d texture ), I'm currently unable to figure out a good solution ( well, any solution at all at the moment ), any ideas or simply not possible ?
     
  2. Win3xploder

    Win3xploder

    Joined:
    Dec 5, 2014
    Posts:
    161
    Generate a noise texture with an external program and use that.

    You could also program your own triplanar UV node and plug it into the UV input of the Simple Noise.