Hi, i'm having some issues updating my snake collision body, it returns a simple box shape collision, which is nothing like the snake body mesh i provided in the script, thus collision becomes somehow useless any idea on how i can solve this the script i'm using to assign new mesh to the collision mesh Code (CSharp): var meshHolder = DeformedMesh.DMBranches[0].MeshHolder; var mesh= meshHolder.GetComponent<MeshFilter>().mesh; meshHolder.GetComponent<MeshCollider>().sharedMesh = null; meshHolder.GetComponent<MeshCollider>().sharedMesh = mesh;
hey, problem solved, i was doing something stupid as usual, i set collision convex to true, it should. be set to false instead