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Procedural Low Poly Town Generator!

Discussion in 'Made With Unity' started by the_mr_matt, Dec 6, 2018.

  1. the_mr_matt

    the_mr_matt

    Joined:
    Jul 21, 2015
    Posts:
    27


    This is the second stage of a procedural town generator I've been working on. Since last week I have added house spawning and optimization. It now generates the raw data in approx 30ms and instantiates the meshes in about 100-250ms depending on the size. A huge improvement over the several seconds from before!