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Procedural Island Generation

Discussion in 'World Building' started by blackcat73, Nov 27, 2019.

  1. blackcat73

    blackcat73

    Joined:
    Sep 24, 2017
    Posts:
    16
    Hello!

    I have lately been trying to do 3D procedural generation for terrain. The end goal is to make generating floating islands with blocks (grass, stone, dirt, etc.). I have tried to use some tutorials and Perlin Noise but it doesn't really work for floating islands.

    Any help would be appreciated!
     
  2. blackcat73

    blackcat73

    Joined:
    Sep 24, 2017
    Posts:
    16
    My current idea is to use perlin noise then isolate the highest points generated and then build islands off those...