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Procedural generation

Discussion in 'Editor & General Support' started by ccAdam, Mar 14, 2016.

  1. ccAdam

    ccAdam

    Joined:
    Jan 25, 2015
    Posts:
    24
    Hello fellow community!

    I have always been fascinated by procedural generation, especially when it comes to cities and urban modeling!
    I wounder if there are any tutorials/courses out in the internet that teaches this:


    Is it possible to develop a tool like this in unity?

    Your answers are highly appreciated
     
  2. ccAdam

    ccAdam

    Joined:
    Jan 25, 2015
    Posts:
    24
    Anyone?
     
  3. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Can is be done ? Sure
    It is easy?probably not.

    You should break your task up into smaller bits.
    Start with trying to generate some simple meshes.
    Then you can expend it to build house shaped meshes and adapt them to specific ground spaces.
     
  4. ccAdam

    ccAdam

    Joined:
    Jan 25, 2015
    Posts:
    24
    I have notices that these tasks are esier to achieve with 3ds max scripting!
     
  5. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    If you have 3ds max and do not need to generate the meshes at runtime sure that's option.