Hello, i would like to make a terrain system like space engineers or astroneer(without the low poly count). But i honestly have no clue how to make such a system, I would like to see in my system; mining terrain like in space engineers so im guessing it has to do something with marching cubes. but the biggest problem might be generating the resources in the terrain/on the terrain so i could have them as materials to craft just like minecraft and have caves. I have tested cubiquity and thats pretty much what i expect from the mining but it didnt procedurally generate and it was without materials. I'm not a beginner coder im somewhere inbetween intermediate in my opinion. I am very grateful for any guidance/assistance thanks. EDIT: and is there a way possible to make it into a planet aswell? i think unity doesnt support that though just a question.