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Question Procedural Floating Island Generation

Discussion in 'Scripting' started by lixi19821982, Aug 28, 2023.

  1. lixi19821982

    lixi19821982

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    Aug 16, 2023
    Posts:
    9
    Does anybody have any ideas about how I could create procedurally generating floating islands like how its been done in this video?

     
  2. lixi19821982

    lixi19821982

    Joined:
    Aug 16, 2023
    Posts:
    9
    Or even the method he's using to procedurally generate terrain would be helpful as of now.
     
  3. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,326
    lixi19821982 likes this.
  4. Kurt-Dekker

    Kurt-Dekker

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    Mar 16, 2013
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    In code you would produce what he shows you he does in Blender3D.

    Replicating the complexity of all that he does in Blender is a MASSIVE undertaking.

    If you wanna dabble in 3D procedural generation, start small and simple.

    Look towards making floating islands that look like squat flat cylinders first.

    Then iterate towards success by refining that step by step.

    You're welcome to start with my UV Cylinder creation code, part of my MakeGeo project:

    https://github.com/kurtdekker/makegeo/blob/master/makegeo/Assets/makecubes/MakeCube.cs

    MakeGeo is presently hosted at these locations:

    https://bitbucket.org/kurtdekker/makegeo

    https://github.com/kurtdekker/makegeo

    https://gitlab.com/kurtdekker/makegeo

    https://sourceforge.net/p/makegeo
     
  5. lixi19821982

    lixi19821982

    Joined:
    Aug 16, 2023
    Posts:
    9
    Thanks, I'll look into it some more.