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Procedural Cracks - Randomized GPU Powered Cracks Effect (Can Be Applied To Any Surface)

Discussion in 'Assets and Asset Store' started by ckosmic, Jul 25, 2019.

  1. ckosmic

    ckosmic

    Joined:
    Jun 19, 2013
    Posts:
    21
    Overview
    Procedural Cracks is a shader package designed to generate randomized crack effects that can be applied to any mesh. All generation takes place on the GPU meaning more room for your game logic to work with. The included shader comes with many customizable settings such as the upper and lower colors as well as the edge color, crack thickness, crack size, and noise offset.

    Key Features
    • Can be applied to any surface
    • Super fast generation using the GPU
    • Adjustable color and texture settings
    • Adjustable crack width and size settings
    Screenshots



     
  2. xtoc

    xtoc

    Joined:
    Jun 3, 2017
    Posts:
    15
    no URP?