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Assets procedural buildings path

Discussion in 'Works In Progress - Archive' started by gonzalitosk8, Nov 18, 2019.

?

path

  1. is great!

    100.0%
  2. is bad!

    0 vote(s)
    0.0%
  3. god work!

    0 vote(s)
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  1. gonzalitosk8

    gonzalitosk8

    Joined:
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    Posts:
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    Hi group!
    I am developing a procedural system, for the creation of low polygon buildings.

    Currently the system has:
    - creation of new styles.
    - option to add or remove guides of points and lines.
    - selection of styles to draw.
    - interactive sample menu for created styles.
    - selection of textures for walls and roof.
    - Textures modification (tiling and offset).
    - base height of the model.
    - total height of the model.
    - generate or clear the roof.
    - creation, elimination and manipulation of nodes.
    - interactive menu to create or delete the selected style, and delete the current model in which you are drawing.

    I am just beginning with the world inside the editor mode, and the truth is that I keep surprising myself with what one can do!

    In the hands of a good designer, this could be a great tool!

    What do you think about it?

    I hope you like this idea!



    b_normal.png
     
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  2. eaque

    eaque

    Joined:
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    Posts:
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    to me it's fantastic! seems so easy to draw a building!!!:) i suppose this technique could be extended for many architectures !!! great walls, temples, castles!! if ever you can i would be curious to see a video showing the custom texturing settings and the shaping variety !
    great job !
     
    gonzalitosk8 likes this.
  3. gonzalitosk8

    gonzalitosk8

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    @eaque Thanks!
    At night I record a video and I share the new link!
     
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  4. gonzalitosk8

    gonzalitosk8

    Joined:
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    upgrade system!

    I spent several weeks improving the code.
    it's great!

    I attached some images of scenarios made, and a video of its full use.

    enjoy it
    principal.png
    muestra.png portada.png

     
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  5. eaque

    eaque

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    gonzalitosk8 likes this.
  6. gonzalitosk8

    gonzalitosk8

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    thanks!
    Yes, on any surface containing collider.
    works perfect!
     
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  7. gonzalitosk8

    gonzalitosk8

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    I keep improving the code, this is the result!
    scene created in 7 minutes! promo.png
     
  8. gonzalitosk8

    gonzalitosk8

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  9. eaque

    eaque

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    impressive!;)
     
  10. gonzalitosk8

    gonzalitosk8

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  11. gonzalitosk8

    gonzalitosk8

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  12. gonzalitosk8

    gonzalitosk8

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    new functions!