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Procedual Spawner Recommendations?

Discussion in 'World Building' started by Harjawalda, Jul 15, 2019.

  1. Harjawalda

    Harjawalda

    Joined:
    Sep 1, 2018
    Posts:
    10
    Hi guys,

    I'm looking for a procedual spawning asset for open world design, for spawning details, trees, and other meshes based on height, angle, splat, texture, mask, etc. with lots of options to choose and modify. I have gaia which basicly should provide this, but the current version and it's algorithms are simply not up to the task sadly.

    Any recommendations?
     
  2. Refeas

    Refeas

    Joined:
    Nov 8, 2016
    Posts:
    81
    You could check out GeNa from the authors of Gaia, or, if you wouldn't mind a complete procedural solution including procedural terrain generation (you can still use a fixed heightmap tho), then I have to recommend MapMagic, which we are using and provides a lot of the features you mentioned and has some advanced algorithms for forrests generation etc.
     
  3. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    1,389
    Our Group System in Landscape Builder might help with spawning prefab meshes etc (lots of options). Obviously LB can do full landscapes (topography, trees, detail, texturing etc too).
     
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