Search Unity

ProBuilder Probuilderize Preserve Faces

Discussion in 'World Building' started by MrG, Jun 21, 2018.

  1. MrG

    MrG

    Joined:
    Oct 6, 2012
    Posts:
    296
    Where is this setting? When I click the button, all the faces become triangles that I'll have to merge to faces by hand? Is there another tool I'm not seeing to simplify all aligned triangles to faces?

    upload_2018-6-21_12-50-8.png
     
  2. yahodahan

    yahodahan

    Joined:
    Apr 26, 2009
    Posts:
    1,377
    Hi! Sorry, my bad- that tooltip needs to be updated. "Preserve Faces" is gone, but "Import Quads" replaces it.
     
  3. MrG

    MrG

    Joined:
    Oct 6, 2012
    Posts:
    296
    I'm trying to work with regular Dodecahedrons such that I can extrude a face and then attach another Dodecahedron and have it snap onto the end of the extrusion with the proper rotation and remove the faces at the joint. I'd also need to snap two Dodecahedrons together, or rather spawn a 2nd properly aligned Dodecahedron from a selected face of an existing one.

    Can you please give me some direction on how I can do that efficiently?

    Thanks!
     
  4. MrG

    MrG

    Joined:
    Oct 6, 2012
    Posts:
    296
  5. Gua

    Gua

    Joined:
    Oct 29, 2012
    Posts:
    328
    Damn. It was super useful. Import Quads doesn't yield same results.
     
  6. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    154
    I'm struggling with Probuilderize on various polyhedra. It doesn't automatically merge faces where you'd expect it to and trying to do it manually via a combination of "grow selection" and "merge faces" also fails in situations where you'd expect it to work.