Hey I have this 1000x1000m mesh that I created in Blender and I want to paint it using ProBuilder's vertex painter. When I try to use the ProBuilderize feature there's a stack overflow. I've reduced the number of tris already and I can't get lower than 22.632. I tried it on a plain with about 2000 tris and that worked flawlessly. Is there a workaround or was this tool not intended for this type of use. I'm basically trying to what this guy is doing here but on a much bigger model. If there are smarter ways to go about this I'd like to hear them. p.s. if anyone knows a good rule of thumb on how detailed you can let terrains be (in tris or polygons) that would be fun to know. Regards H.