I may have changed a setting or maybe I don't know what I am doing, but when I select all faces of cube for example, as soon as I create a texture group, the faces are reduced to 0.0001 even though the tiling says 1x1. I am using the package manager version of ProBuilder 4.0.5 and Unity 2018.3.11f1 Any hint where or what I have changed would be appreciated. Thanks!
Think I have worked it out. Might be a bug as it works on some cubes and not on others. Resetting the editor windows also resets the tiling value to 1.
Hi! "Texture Group" will pick an average normal (outward direction of faces) and project (smush onto a plane) all those selected faces, to that normal. If you pick all the faces on a cube, that doesn't really work I'd recommend using smaller sections of the cube, or a different method.