Search Unity

ProBuilder tile textures

Discussion in 'World Building' started by andikm, Jun 7, 2019.

  1. andikm

    andikm

    Joined:
    Apr 16, 2017
    Posts:
    18
    I may have changed a setting or maybe I don't know what I am doing, but when I select all faces of cube for example, as soon as I create a texture group, the faces are reduced to 0.0001 even though the tiling says 1x1. I am using the package manager version of ProBuilder 4.0.5 and Unity 2018.3.11f1

    Any hint where or what I have changed would be appreciated. Thanks!



     
  2. andikm

    andikm

    Joined:
    Apr 16, 2017
    Posts:
    18
    Think I have worked it out. Might be a bug as it works on some cubes and not on others. Resetting the editor windows also resets the tiling value to 1.
     
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! "Texture Group" will pick an average normal (outward direction of faces) and project (smush onto a plane) all those selected faces, to that normal. If you pick all the faces on a cube, that doesn't really work :( I'd recommend using smaller sections of the cube, or a different method.