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Probuilder Texturing is Not Working

Discussion in 'World Building' started by Revenir, Jan 29, 2021.

  1. Revenir

    Revenir

    Joined:
    Jun 8, 2015
    Posts:
    6
    Hi y'all. I'm totally at my wit's end with this.

    I used Probuilder to make a basic house and all was well. When I was looking at the mesh in the Unity editor it looks normal. But when I tested my build and look through the camera, the textures don't work. Instead of seeing the proper texture, the wall texture is faded and I can see the default Probuilder texture with the meters. I have no idea how to get rid of this and it's driving me nuts! Please, someone, tell me what I'm doing wrong here.

    Here are some screenshots to clarify the problem:

     
  2. Revenir

    Revenir

    Joined:
    Jun 8, 2015
    Posts:
    6
    Well I feel super dumb... I had an archived copy of the walls that wasn't turning off properly and was clipping with the mesh. Super weird.