Search Unity

Probuilder Tesselation cracks between two models

Discussion in 'World Building' started by Mikekan13, Jun 27, 2022.

  1. Mikekan13

    Mikekan13

    Joined:
    May 30, 2015
    Posts:
    90
    If I have two planes of the exact size but a different number of quads then I will get seams between the two models. For example: a wall and then another wall with a door cut out. I have done some testing and this seems to happen because of the triangulation on the quads. I could fix this by exporting a probuilder plane and then manually making the tris, but I would like to find a way to avoid this step as the whole point of using probuilder is to quicken the process of making our levels. Has anyone ran into this problem before? Quicker solutions?
     

    Attached Files:

    • 1.jpg
      1.jpg
      File size:
      370.6 KB
      Views:
      177
    • 2.png
      2.png
      File size:
      353.1 KB
      Views:
      176
    • 3.png
      3.png
      File size:
      357.9 KB
      Views:
      177
    • 4.jpg
      4.jpg
      File size:
      401.3 KB
      Views:
      176