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ProBuilder Probuilder Subdivide and Smooth?

Discussion in 'World Building' started by backwheelbates, Apr 30, 2020.

  1. backwheelbates

    backwheelbates

    Joined:
    Jan 14, 2014
    Posts:
    140
    Hi,
    Just wanted to ask if it was possible to Subdivide and Smooth a mesh using Probuilder. When I mention "Smooth", I don't just mean surface normals, Id like to smooth the mesh shape as I subdivide it. A lot of other modeling packages have this function (maya, blender, etc), but I didn't see it in Probuilder. For example with this idea, smoothing/subdividing a cube would result in a sphere, where the more subdivisions, the more spherical it would become.

    Thanks for any advice!!
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    359
    ProBuilder doesn't have a smoothing subdivision action yet. It is definitely something I'd like to see implemented as well.
     
  3. backwheelbates

    backwheelbates

    Joined:
    Jan 14, 2014
    Posts:
    140
    Hi @kaarrrllll , Thanks for the reply! Is there any place I can make this request more official (github page or feature request page)? Or at least to hear back from the Probuilder team on this?

    Thanks again!!

    Eric
     
  4. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    359
    Mauri likes this.
  5. backwheelbates

    backwheelbates

    Joined:
    Jan 14, 2014
    Posts:
    140
  6. krisventure

    krisventure

    Joined:
    Mar 24, 2016
    Posts:
    48
    Yes this would be appreciated. I thought bevelling edges was for smoothing but I guess it doesn't work for that. The biggest issue with Probuilder at the moment is that we don't have enough features working yet and many of the working features leave Unity hanging until you have to force quit (eg. bevelling at a higher bevel value, undoing simple actions like subdivide etc). I'm experiencing those issues even with very low poly objects (this one was a simple hemi-sphere with about 60 verts and I had to force quit twice already, after about 5 minutes hanging. One of them happened just for a simple bevel where the bevel on about 50 edges value was 0.6 (it was ok at 0.2) and the other one when I hit Undo three times because it wasn't responding so I thought it didn't detect my Undo. Again, the result was Unity hanging until I force quit.
     
    Last edited: Jul 27, 2020
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