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ProBuilder - snap all vertices to ProGrid?

Discussion in 'World Building' started by andyz, Sep 29, 2018.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,251
    Can you snap all probuilder selected vertices to your ProGrid snap setup or there is no connection like this?

    Also can you not have a single plane progrid that is part of the 3d scene so you can see it intersect the model?
    The single plane fades as you get side on or the 3d one has 3 planes - want 1 plane that intersects with model and does not fade out side-on for better modelling
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Snap all to grid: certainly, yes. First, snap the object to the Grid, by clicking the "Push to Grid" button in the ProGrids panel (button with the arrow pointing at the grid). Then, enter Vertex mode, select all the verts, and click "Push to Grid". That should do it! :)

    Also, if you want to be super-duper sure that vertices/objects are always on the Grid, open the ProGrids preferences (Edit > Preferences > ProGrids) and set the "Snap Axis" option to "Snap On All Axis". This way, whenever you move anything, it will snap on ALL axis, not just the selected axis.

    Can you past an image of what you mean by side-on grid? Sorry, not following 100%.
     
    andyz likes this.
  3. Razmot

    Razmot

    Joined:
    Apr 27, 2013
    Posts:
    346
    Would it be possible to have a non uniform grid ?

    In my case, steps of 1.5 for x and z but 1.25 for y .
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    This should be possible in the future, yes :)