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Probuilder - set object orientation to match face normals

Discussion in 'World Building' started by EthanFischer, Nov 27, 2020.

  1. EthanFischer

    EthanFischer

    Joined:
    Feb 10, 2016
    Posts:
    46
    Hi all,

    I'm building a level with probuilder that uses angled walls. To build the walls, I used a 16-sided cyllinder, and detached each of the faces (so that they would be their own, independent objects)

    upload_2020-11-27_11-3-13.png

    The issue is that these objects' orientations don't seem to update when detaching the face to what I'd expect. They retain their previous orientation.

    Object orientation:
    upload_2020-11-27_11-5-47.png

    Face normal orientation:
    upload_2020-11-27_11-6-22.png

    Is there a way to make the object's orientation match the face's orientation?