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ProBuilder: Probuilderize causes objects to go black, materials not to work

Discussion in 'World Building' started by poke50uk, May 3, 2019.

  1. poke50uk

    poke50uk

    Joined:
    Jul 29, 2013
    Posts:
    11
    Unity 2018.2.7f1
    ProBuilder 3.0.9 (latest according to package manager on the version of Unity we're on)
    Attached is the actual model.

    When I try and probuilderize the object on the right, the result is the object on the left.
    No errors are seen in the console.
    When a poly is black, I can't change it's material. It stays black.

    I have tried:
    • Rexporting as DAE, 3ds, obj from various applications (Blender, Sketchup, 3DS Max)
    • Rexporting so that the object is made of multiple smaller objects rather than one larger poly mesh (also included, even the simple 20 poly box still is an issue)
    • Selecting the UVs once probuildered and setting to Manual and Box projection
    • Once probuildered, flipping the UVs
    • Switched between Static and not
    • Turned off/on Realitime and Baked Lighting in the scene


    BlackCapture.PNG

    Doing the same in Unity 2019.1, PB ver 4.0.4 gives me some actual errors, and still doesn't work;
    image (20).png
     

    Attached Files:

  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Took some digging, but I figured it out - looks like many (all?) of the faces are doubled up and reversed. I'm not sure if this was on purpose, to create a "double sided visible" effect, or perhaps something caused by import/export? I would suggest checking the source model, and removing those doubled faces - they'll hurt performance (double rendering) and create issues like this.

    Image attached: "peeling" apart the two sides:
    upload_2019-5-6_13-40-26.png
     
    rnieland and Bentoon like this.
  3. poke50uk

    poke50uk

    Joined:
    Jul 29, 2013
    Posts:
    11
    That's Sketchup, which is all it can do. Object is fine until it's been probuildered.
    So Probuilder doesn't support double faces is what you're saying?
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hmm, hopefully Sketchup has a setting to disable those doubled faces (if that is the reason, not sure on that), those will be a major performance drag (that may or may not matter for your project).

    ProBuilder is just an interface to modify existing meshes ... so "supports x/y/z" isn't really a thing. However, it appears that the "ProBuilderize" action is not converting those doubled faces correctly. No worries, we'll look into it and find a solution :)
     
    bhoffman67 likes this.
  5. RLord321

    RLord321

    Joined:
    Feb 25, 2017
    Posts:
    28
    Any update here?
     
  6. remiC3D

    remiC3D

    Joined:
    Dec 15, 2017
    Posts:
    30
    Up. Having the same issue here
     
  7. marcospgp

    marcospgp

    Joined:
    Jun 11, 2018
    Posts:
    194
    Any updates on this?
     
  8. HorrologGames

    HorrologGames

    Joined:
    Aug 18, 2021
    Posts:
    1
    i think there is no update but the problem still exist :(
     
  9. freezingdeep_unity

    freezingdeep_unity

    Joined:
    Oct 16, 2020
    Posts:
    1
    I just ran into this problem too
     
  10. Homicide

    Homicide

    Joined:
    Oct 11, 2012
    Posts:
    657
    HRDP 2021.3.5f.

    ProBuilderizing objects causes full black screen. Turning off Post Process under the SkyBox, Fog Etc Settings button, makes things visible again. Huge HUGE problem with workflow.
     
  11. racsogrong

    racsogrong

    Joined:
    Feb 16, 2021
    Posts:
    2
    If anyone still has this problem, try assigning a smooth group to the object. I don't why but it seems to fix the issue for me.
     
  12. unity_B6708DEFBABE67468AAE

    unity_B6708DEFBABE67468AAE

    Joined:
    Dec 16, 2021
    Posts:
    2
    On some objects I've tried it on, merging faces sometimes works
     
  13. OneManArmy3D

    OneManArmy3D

    Joined:
    Jun 2, 2011
    Posts:
    191
    2019 "No worries, we'll look into it and find a solution"
    2023 and?