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Bug Probuilder Probuilderize black faces issue when using Standard shader

Discussion in 'World Building' started by nicolas_szpakowski, Jul 7, 2022.

  1. nicolas_szpakowski

    nicolas_szpakowski

    Joined:
    Jun 27, 2022
    Posts:
    2
    1) Tool : Probuilder

    2) When I "Probuilderize" a prefab, a large part of its faces turn black, until I switch the material shader to "Diffuse" instead of "Standard

    3) Windows 10, Unity 2021.3.5f1 Personnal

    4) When I "Probuilderize" a prefab, a large part of its faces turn black, until I switch the material shader to "Diffuse" instead of "Standard, but i would like the use the standard one. I tried different options, neither "Import Quads" nor "Import Smoothing" changed anything. UV's are correctly placed (otherwise it wouldnt event work with diffuse shader), normal maps seem also good (for the same reason). I still tried to flip them or play with the UV editor, nothing made it work with the Standard shader.

    5) Import a prefab, open Probuilder window, ProBuilderize it. Some faces are black.

    When using the standard shader :

    When using the diffuse shader (or the most of the others shaders actually) :


    How it should be with Standard shader :