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Probuilder Prefabs and AssetBundle Issue

Discussion in 'Package Manager' started by Szpiku, Feb 23, 2019.

  1. Szpiku

    Szpiku

    Joined:
    Mar 13, 2018
    Posts:
    1
    Hello, I have case like this:
    Pro Builder version: 3.0.9
    Unity version: 2018.3.0f2
    .Net version: 4.x

    - I built few models in Pro Builder, set them my custom material and used Vertex Colors to paint them.
    - Some "models" which are basically GameObjects contain more than one Pro Builder meshes (I mean few models in one parent object).
    - I want to use them in other separated project and import them as asset bundle.
    - When I export AssetBundle with my prefabs and try to import to other project, there is no mesh, no probuilder script, there is just no visible part of my prefab. When I try to export there is only prefab and material to pick.
    - I read to use Export Asset from Pro Builder window but: generated asset in this way has pivot point in weird place, as I mentioned before some of my prefabs are built with multiple Pro Builder objects - do I need to generate asset for all of them and combine it together once again?
    - What is the best flow for such case? I just want to build ready to use model for other project using Pro Builder

    I hope I described it well ;)

    PS. Telling me that I could make models in Blender will not help ;D
     
  2. cassandraL

    cassandraL

    Unity Technologies

    Joined:
    Dec 7, 2017
    Posts:
    91
    Last edited: Feb 26, 2019