Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

ProBuilder + Prefab Mode

Discussion in 'World Building' started by noethis, Jan 29, 2019.

  1. noethis

    noethis

    Joined:
    Nov 11, 2013
    Posts:
    129
    Just updated ProBuilder and I'm surprised to find it still doesn't play well with the new Prefab Mode. Whenever I try to create a new mesh (eg - New Shape->Cube) while in Prefab Mode it puts it in the outer scene rather than inside the prefab. Same thing happens on any kind of mesh creation operations including Detach Face, Boolean Tool, etc.

    Anybody else experiencing this? Is this a known issue?

    EDIT: I'm on Unity 2018.3f2 / ProBuilder 4.03
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Yes, this is a known issue with PB + the new prefab system. There are some deeper changes (mesh storage) that are needed, so we decided to get PB 4 out and available first, then keep working forward on items like this. Sorry for the trouble!
     
  3. Kleptine

    Kleptine

    Joined:
    Dec 23, 2013
    Posts:
    274
    Any updates on the timeline for this?
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! This is fixed in ProBuilder 4.1, which should be available very soon :)
     
  5. noethis

    noethis

    Joined:
    Nov 11, 2013
    Posts:
    129
    Thanks for the fix!

    While we're at it, it'd be really nice if when you create a new mesh it put it in the scene hierarchy based on whatever is selected. Similar to how right clicking on a transform in Hierarchy and creating a new object parents it to that transform. Right now every time I create a new Probuilder mesh I have to scroll down to the bottom of my hierarchy and drag it up to where I want it.
     
    gabrielw_unity likes this.
  6. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hey, that's a great idea! I'll make a ticket and explore this, seems like an easy add :) Thanks!