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ProBuilder Performance Concerns

Discussion in 'World Building' started by abandon_games, Apr 3, 2022.

  1. abandon_games

    abandon_games

    Joined:
    Sep 1, 2017
    Posts:
    38
    Wanted to throw this question out there to possibly save myself some time before doing any extensive profiling - are there any performance concerns to be aware of when using ProBuilder for basic scene geometry vs using something like Blender?

    I'm using ProBuilder to build architectural geometry for a scene (walls, rooves, stairs, window frames, etc.), and I'm using many of its functions like subdividing faces, merging faces, merging objects, mirroring, flipping normals, UV editing - you name it

    Anything I should be aware of about the resulting meshes? Any performance/optimization tips?

    Thanks!
     
    Last edited: Apr 3, 2022
  2. Gasimo

    Gasimo

    Joined:
    Mar 3, 2015
    Posts:
    55
    There should be no difference in the resulting mesh performance-wise. Only overhead I can imagine is having the ProbuilderMesh component on the object. This can be easily overcome if you export the mesh from ProBuilder using the built-in button and reference the built mesh.
     
    Chimeren and abandon_games like this.