Search Unity

ProBuilder - Offset edges?

Discussion in 'World Building' started by colin_young, Jan 13, 2019.

  1. colin_young

    colin_young

    Joined:
    Jun 1, 2017
    Posts:
    243
    Is there an easy way to offset a selection of edges by a specific amount? I've got a face that's a quarter circle (originally a cylinder, reduced via CSG) and I'd like to add vertices/edges a set distance in from the curve (i.e. a concentric circle). Is there some way to do that?

    Other than falling back to SketchUp and then using ProBuilder to clean up the SU mesh, which is my current plan.

    Thanks!
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Sorry, nothing currently available in PB do this- but we're working toward it!
     
  3. colin_young

    colin_young

    Joined:
    Jun 1, 2017
    Posts:
    243
    Thanks! Glad to hear that. In any case, ProBuilder is making it much simpler to deal with SketchUp models since I can see and fix any issues, and do the UV mapping in Unity.

    The workflow isn't too bad for simple models.
     
    gabrielw_unity likes this.