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Probuilder new shape position

Discussion in 'World Building' started by p13t3rm, Mar 2, 2021.

  1. p13t3rm

    p13t3rm

    Joined:
    Nov 21, 2013
    Posts:
    21
    Hey there, was wondering if anyone is aware of a way to change the default positioning of new probuilder shapes?

    Every time I go to build one the preview and actual shape will be meters out of the camera frame, requiring me to move around and center in on it to work with it.

    Not the biggest deal with one off objects, but it really kills my workflow when I'm trying to build lots of stuff in a level.

    Thanks
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    Unity's scene window has the notion of current position, invisible essentially, but that's where a GameObject or primitive or ProBuilder object is emplaced.

    If you want that to be somewhere special, you can set it there by:

    - create or move an object to where you want it (or hit Reset in the Transform inspector to go to (0,0,0))
    - make sure that object is selected in the hierarchy
    - with the mouse over the scene window, press F (shortcut for Edit->Frame)

    Now if you just zoom in and out and orbit around, that invisible current position will remain, and all future objects will be created there.

    In fact, you can even drag it over a bit and move it laterally as you work.
     
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