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ProBuilder Material ID's

Discussion in 'World Building' started by Rosati16, Jul 3, 2019.

  1. Rosati16

    Rosati16

    Joined:
    Oct 14, 2017
    Posts:
    3
    Is there a way to apply a material ID to objects made with ProBuilder? In common modeling software, there is the ability to map faces to specific ID's so that you can apply materials to a face and every face with that ID will apply the same material. I am aware that ProBuilder has a "Material Editor" tab but it requires you to select every face every time you want to apply a new texture.

    For context, I am modeling a large interior building that is one solid piece. Currently, if I want to change the material for the floor lets say, I would have to select every face on the floor; or set every face to a specific vertex colour and then "select by colour", but this method is not very intuitive. When a model is exported with material ID's set in place, it allows you to simply drag a material onto an object and apply that material only to the ID of the face you applied it to.

    Sorry if this thread is convoluted but I am confused on how I should be doing this. Thank you for any help!

    If Material ID's are not a thing in ProBuilder then consider this feedback! :)

    - Chris
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! As a 3ds max user, I also really miss that feature :D Have looked into it occasionally ... I'll bring it up again, I think some of the upcoming mesh format improvements will make this very doable! Thanks!
     
  3. talharing

    talharing

    Joined:
    Oct 27, 2013
    Posts:
    14
    Hope you do this, especially since the latest update of Quixel Mixer that works with Materials IDs and could be great to do a Probuilder <--> Quixel Mixer workflow...

    Also, please put the boolean option back into Probuilder! It is so essential!

    Thx,
     
  4. PhilFaily

    PhilFaily

    Joined:
    Jul 31, 2017
    Posts:
    13
    Was there ever a solution to this, I am running into this same issue regularly where I need to modify the material ids. It seems like a pretty big omission as a feature.