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ProBuilder Manual UV API access?

Discussion in 'World Building' started by duzbot, Sep 20, 2022.

  1. duzbot

    duzbot

    Joined:
    Aug 31, 2017
    Posts:
    17
    I'm trying to generate UVs at runtime - I want to be able to access the same controls provided in the editor interface.

    I can see there is a class within MeshOperations
    Code (CSharp):
    1. static partial class UVEditing
    Within that there is a BoxProject method amongst other members that i would really like to use at runtime!

    https://github.com/needle-mirror/co...master/Runtime/MeshOperations/UV/UVEditing.cs

    At the moment the current UV runtime API isn't useful for my particular needs, and I am getting undesirable UV unwrapping .

    Why is that not available in the API? At the moment I get a warning ' inaccessible due to its protection level'
     
    Last edited: Sep 20, 2022