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ProBuilder Keeps Dropping New Cube in Scenes

Discussion in 'World Building' started by AdamKane, Jun 27, 2019.

  1. AdamKane

    AdamKane

    Joined:
    Dec 3, 2012
    Posts:
    131
    Often I'm unexpectedly finding a ProBuilder cube in my scenes when I'm editing them. Any ideas?

    Never mind. Pinned Shape Tool window was doing it.
     
    Last edited: Jun 27, 2019
  2. EdgarVerona

    EdgarVerona

    Joined:
    Apr 6, 2015
    Posts:
    1
    Thank you for posting what it was causing it! I was running into the same thing, and never would have thought that a tool window being open could be the cause.
     
  3. gaps

    gaps

    Joined:
    Jan 1, 2014
    Posts:
    8
    I still think this is a bug though...
     
    kathleenwest likes this.
  4. IC_

    IC_

    Joined:
    Jan 27, 2016
    Posts:
    47
  5. animal531

    animal531

    Joined:
    Aug 26, 2014
    Posts:
    7
    Another thanks.
     
    kathleenwest likes this.
  6. JGameMaker92

    JGameMaker92

    Joined:
    Oct 15, 2014
    Posts:
    15
    This was happening to us too. Removed Probuilder from the project because it was so annoying. Made it completely unusable. They really need to fix it.
     
    kathleenwest likes this.
  7. ShaseOfBase

    ShaseOfBase

    Joined:
    Nov 13, 2016
    Posts:
    5
    This is super crap that this problem still exists.
     
    kathleenwest likes this.
  8. kathleenwest

    kathleenwest

    Joined:
    Feb 20, 2020
    Posts:
    1
    Thanks for posting the solution, I was experiencing the same issue.
     
  9. pyth

    pyth

    Joined:
    Feb 8, 2015
    Posts:
    1
  10. thejuice027

    thejuice027

    Joined:
    Sep 29, 2019
    Posts:
    1
    omg it was driving me INSANE! Thanks!

    Edit for easier google searches:

    unity keeps spawning cube
    probuilder keeps spawning cube
    object won't stop spawning
    unity spawns cube on play
    spawning cube on play
     
  11. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    447
    This should be fixed as of ProBuilder 4.3.0 and up. Can you please check Package Manager and make sure that ProBuilder is up to date? At time of writing the latest version is 4.4.0.
     
  12. bobjwatts

    bobjwatts

    Joined:
    May 13, 2014
    Posts:
    1
    Thanks kaarrrllll, I updated to the latest 4.4.0 and I'm still getting the same result.

    If the ProBuilder shape tool dialog is open it create a shape on play.

    I removed the package and installed again from 4.4.0 but the problem persists.

    Solution for now is to have the shape tool dialog closed.
     
  13. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    447
    The Shape Editor has a preview object that is always present, is that what you're seeing in the scene?

    If so, I agree that this does look like a bug. The preview shape will be destroyed when the Shape Editor is closed, but while it is open it is a part of the scene. I think it should probably not render in the Game view at all while it is a preview.
     
    rmsheppard and BartMan182 like this.
  14. kykymonstar

    kykymonstar

    Joined:
    Apr 24, 2017
    Posts:
    1
    @kaarrrllll Is there not a way to just have a toggle if users would want this preview to pop up?

    Because like everyone has mentioned it is an annoyance when you're iterating your scene and it pops up right in front of the player.
     
  15. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    447
    Yes, we've redesigned the shape creation process for the next update and it no longer includes the static preview.
     
  16. omony

    omony

    Joined:
    Apr 2, 2020
    Posts:
    2
    Now probuilder with pinned shape window spawns a cube when entering the playmode. ))
     
  17. killpippo

    killpippo

    Joined:
    Oct 12, 2019
    Posts:
    1
    Facing similar issue:
    - Press New Shape
    - anchor Shape tool in an existing tab
    - build few shapes and remove them
    - put Shape Tool float again and close

    Now, on play mode it appears an invisible mesh with collider.
    By closing and reopening Unity, it's back to normal
     
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