I'm new to probuilder, but I'm pretty sure this is broken - When I have any object selected, my Handle/transform widget is stuck at the world origin. No matter what Handle mode I have selected, Local, World, or Plane, the widget remains in place. This is for all objects in the scene, both Probuilder Shapes and not. Additionally, setting an object's position in the inspector to 0,0,0 consistently places the object at the same offset from the origin as the offset from widget to the object. So if the object is about (0, 3, -4) from the widget, setting its position to (0,0,0) places it at about (0,3,-4). Using Center Pivot does nothing, changing the handle mode does nothing, toggling the unity buttons Pivot/Center and Local/Global does nothing. I haven't managed to find anyone else expression confusion about this in the forums or anywhere else. Anybody know what's up? Thanks for the help!