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ProBuilder Face Selection moving

Discussion in 'World Building' started by N1warhead, Sep 25, 2020.

  1. N1warhead

    N1warhead

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    I'm having a rather annoying problem with PB Face Selection and moving a face.
    When I go to move a face it doesn't follow the mouse accurately. It makes it very hard to move a face even 1 unit, because doing so it may move 5 units from a single slow (very slow) mouse movement.

    Here is a Gif of the problem.
    PB_Face_movement.gif

    Not sure if this is a bug or I'm doing something wrong. I don't remember this problem in the past when I've used PB.
     
  2. DGordon

    DGordon

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    I'm having this too. Really need this fixed ASAP. (I've used PB for years, I haven't ever seen this before. So I don't think its you or me.)

    Its impossible to do anything when this is happening.
     
  3. N1warhead

    N1warhead

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    Yeah it's kinda annoying. Made me scrape my game idea just because it was so unstable with accuracy.
     
  4. ThomasLopez

    ThomasLopez

    Unity Technologies

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    Hi there, this look really weird indeed and not an expected behaviour, can you tell me your Unity and Probuilder versions and the steps to reproduce this? I'll have a look on that!
     
  5. N1warhead

    N1warhead

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    I am on 2020.1.6f1

    Im on a different project now, but I suppose its the August 19th one - 4.4.0.

    Steps to do it -
    Go to probuilder window and create a new pro-builder object.
    Set it to cube and do something like 0.3 x 6 x 3
    Click on face selection and try to move a face.

    (I did have progrids) in project but it was off at the time.
     
  6. DGordon

    DGordon

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    Same, 2020.1.6f1 HDRP. I uninstalled and reinstalled Probuilder with package manager, didnt matter. ProGrids was installed but didnt matter if turned on.

    The project was fine at first (hours? a day?), then broke and I couldn't fix it.
     
  7. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Hey folks! If I'm looking at this correctly - ProBuilder 4.2.3 is "Verified" for Unity 2020.1, but ProBuilder 4.4.0 is not. Can you roll back to 4.2.3 and see if that solves your issue? Thanks!
     
  8. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Note: some testing here, and ProGrids could be part of the issue.

    However, I'd recommend you simply remove ProGrids. We built a full snapping solution into 2020.1 :)
     
  9. N1warhead

    N1warhead

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    Oo new snapping system? Ill check that out :)...
    Ill try 4.2.3 and get back to you :)
     
  10. N1warhead

    N1warhead

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    4.2.3 appears to work :)
     
  11. ThomasLopez

    ThomasLopez

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  12. N1warhead

    N1warhead

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    After some playing around with the snapping tools and probuilder, it doesn't work as expected.
    If I do object selection in probuilder it works fine, but the moment I go to Face Selection to move a quad, the quad movement doesn't snap to the grid.