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Probuilder extrude axis pivot problem

Discussion in 'World Building' started by AussieSwissDave, Jul 25, 2020.

  1. AussieSwissDave

    AussieSwissDave

    Joined:
    Apr 20, 2013
    Posts:
    59
    Hello,

    I was trying to follow this nice tutorial building a simple tree. I see there that when you extrude and rotate a face the axis should be aligned such that if you pull on one of the axis arrows it'll extend the shape directly forward the way it is facing.

    I can't get that though. My axes are always aligned with the fixed x-y-z axes, as you can see below.

    I've tried changing Center/Pivot and Local/Global with no luck.

    Any help please?

    upload_2020-7-25_16-42-28.png
     
  2. AussieSwissDave

    AussieSwissDave

    Joined:
    Apr 20, 2013
    Posts:
    59
    (I will add that things were working initially but then I have no idea what I did and now suddenly it's impossible to get a pivot aligned with the face).
     
  3. AussieSwissDave

    AussieSwissDave

    Joined:
    Apr 20, 2013
    Posts:
    59
    Okay I believe the issue was I did not have "Orientation: Normal" set.

    I do believe this is a bit of a flaw in the editor though, because I was just playing around with "Local" and "Global" in the main Unity editor and completely unaware of a "Normal" function. Probably should be integrated to have all 3 options together.
     
  4. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    359
    Yes, this really should be a part of the tool options toggle in the top toolbar. It's on the short list of ProBuilder improvements that are to be worked on near future.
     
    AussieSwissDave likes this.
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