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Feedback ProBuilder: Consider persisting materialPalettePath in Scene, rather than Settings.json?

Discussion in 'World Building' started by dgoyette, Dec 15, 2020.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    3,679
    I have a large number of scenes, broken into groups of scenes that use the same material. For example, here are some palettes:

    upload_2020-12-15_11-4-47.png

    One thing I do more often than I'd like is to open a different scene, start assigning materials to some PB objects, and then later notice I was on the wrong palette.

    Given that PB already stores various stateful data within the Scene itself (such as selected vertices) I wondered how feasible it would be to persist the materialPalettePath in the scene as well? That way, upon opening a scene, it would switch to the palette I last used in the scene (which, in my case, will tend to be the palette designed for that scene.) I realize this behavior wouldn't be right for everyone, so it would need to be optional.
     
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