Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020 LTS & Unity 2021.1 have been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Feedback ProBuilder: Consider persisting materialPalettePath in Scene, rather than Settings.json?

Discussion in 'World Building' started by dgoyette, Dec 15, 2020.

  1. dgoyette


    Jul 1, 2016
    I have a large number of scenes, broken into groups of scenes that use the same material. For example, here are some palettes:


    One thing I do more often than I'd like is to open a different scene, start assigning materials to some PB objects, and then later notice I was on the wrong palette.

    Given that PB already stores various stateful data within the Scene itself (such as selected vertices) I wondered how feasible it would be to persist the materialPalettePath in the scene as well? That way, upon opening a scene, it would switch to the palette I last used in the scene (which, in my case, will tend to be the palette designed for that scene.) I realize this behavior wouldn't be right for everyone, so it would need to be optional.