Hello, problem is as described in the title. Regardless of whether I am selecting a vertex, a side, or a face, the gizmo of any of my ProBuilderized objects remains at the object's pivot. This is occurring with objects generated with ProBuilder as well as imported objects. When I grab a point, it does become highlighted and the ProBuilder window options update accordingly, but the gizmo remains in the same location and functions as if I was trying to manipulate the entire object. Vertices/edges/faces can all be manipulated via the ProBuilder window, but the viewport only allows me to control the entire object. Please help! EDIT: As a test I created a new project, imported ProBuilder, and created a new mesh. I was able to grab and manipulate points, edges, and faces as expected. This led me to think that a fresh install might fix things. I tried removing and reinstalling ProBuilder in my original project, but I am still having the same issue.