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ProBuilder / Bakery / ShaderGraph issues

Discussion in 'World Building' started by Aurigan, Dec 12, 2020.

  1. Aurigan

    Aurigan

    Joined:
    Jun 30, 2013
    Posts:
    291
    Hi all, really not sure where to point fingers on this one!

    I'm using ProBuilder poly shapes in my game. For some reason, with a custom shader graph, these don't show up in the Bakery Real-Time Preview.

    If I export a poly shape as an obj it'll then show up in the Bakery RTP correctly ... but lightmapping is completely broken on the exported object. (The second part seems like an outright ProBuilder bug, unrelated to everything else going on).

    A poly shape exported as a prefab shows the same behavior as the original (RTP is broken, lightmapping is fine).

    More detail/images/test scene here:

    https://github.com/guycalledfrank/bakery-issues/issues/51