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Probuilder ArgumentNullException error after updating Unity from 2018.4.2 to 2018.4.8

Discussion in 'World Building' started by ghostaegis, Sep 12, 2019.

  1. ghostaegis

    ghostaegis

    Joined:
    Dec 1, 2016
    Posts:
    19
    After updating Unity from 2018.4.2 to 2018.4.8 I'm getting a varying number of errors when entering/exiting play mode or opening a scene in the editor.

    Any clues on how to fix this? Full error is below:


    ArgumentNullException: Value cannot be null.
    Parameter name: list
    System.ThrowHelper.ThrowArgumentNullException (System.ExceptionArgument argument) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
    System.Collections.ObjectModel.ReadOnlyCollection`1[T]..ctor (System.Collections.Generic.IList`1[T] list) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
    UnityEngine.ProBuilder.ProBuilderMesh.get_faces () (at Library/PackageCache/com.unity.probuilder@4.1.0/Runtime/Core/ProBuilderMesh.cs:208)
    UnityEngine.ProBuilder.ProBuilderMesh.InvalidateCaches () (at Library/PackageCache/com.unity.probuilder@4.1.0/Runtime/Core/ProBuilderMesh.cs:237)
    UnityEngine.ProBuilder.ProBuilderMesh.OnAfterDeserialize () (at Library/PackageCache/com.unity.probuilder@4.1.0/Runtime/Core/ProBuilderMeshFunction.cs:19)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Could you post a bug report via "Help > Report a Bug"? Thanks!