Hi everyone, I would like to use the Probuilder API to build meshes through some Unity editor scripts. I was able to reproduce the "Modify a mesh" example from https://docs.unity3d.com/Packagesemail@example.com/manual/api.html, but with two problems: First, the line: Code (CSharp): vertices[i] += Vector3.one; generates a "Operator '+=' cannot be applied to operands of type 'Vertex' and 'Vector3'" error, which looks logical. What I tried instead is: Code (CSharp): vertices[i].position += Vector3.one; and it looks like it's working, but here's the 2nd problem: It looks like faces are moved, but not the object. Does it have something to do with the fact that the Rebuild() method doesn't exist, despite what's written in the example? My next question is related to the "Subdivide objet" function in the Probuiler editor window: How do you call it from code? Last question: Through code, how can one slightly move (I'm talking about a few inches in a mesh with meters long edges) the vertices of a mesh (keeping the mesh "gathered" of course, meaning vertices with the same position remain at an identical position).