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Bug Probuilder 5.0.7 and Polybrush 1.1.4 update - Material or Shader on Mesh Explodes

Discussion in 'World Building' started by Mantra-Games, Apr 20, 2023.

  1. Mantra-Games

    Mantra-Games

    Joined:
    Nov 27, 2012
    Posts:
    169
    Hoping a fix comes for this soon for the latest update to Probuilder 5.0.7 and Polybrush 1.1.4.

    In a new project it works fine but in my project the material and/or the shader on the mesh explodes when you hover over the mesh with any polybrush tool to sculpt or paint etc. This happens after creating a new mesh with Probuilder. It seems fine if I dont subdivide it the mesh first.

    I've tried completely removing all references to polybrush and probuilder in the project, rebuilding library, restarting and reinstalling but it still explodes the mesh.


    Screenshot 2023-04-20 084803.jpg Screenshot 2023-04-20 084748.jpg
     
    RevC2 likes this.
  2. Mantra-Games

    Mantra-Games

    Joined:
    Nov 27, 2012
    Posts:
    169
    Bump. I also submitted this bug via the bug reporter, anyone have an idea of when this would be fixed?