Hello! New here. I have looked everywhere for information about this but couldn't find anything, so I decided to make a forum post. I am following an online tutorial (posted by the Unity YouTube channel) titled "ProBuilder Building Structures with Interior and Exterior" (dated Mar 6, 2018). One of the very important tools that he uses in the creation of his house is called "Apply Offset", which allows him to make very precise shapes. I have tried to work around not having this tool, but the object sizes are never exact, even as I'm using ProGrids (ver. 3.0.3) with a .25 snap. For example, for the object I am creating, he is able to get it to an exact [X = 20.5, Y = 0.25, Z = 20.5] - while mine looks like [X = 20.5, Y = 0.2500997, Z = 20.50001]. These very slight offsets makes the roof that I am building impossible to make fit atop the walls. I have provided screenshots to compare his inspector to my own. (His has dark theme and doesn't show everything as it's cut off by the hierarchy.) Things I have tried already have been Googling for 2 days, digging extensively through the ProBuilder options and preferences, and making sure my ProBuilder options are exactly as his own. As it currently stands, I am unable to create objects with perfect dimensions - or at least this L-shaped one. I would greatly appreciate some help as this "Apply Offset" feature seems incredibly useful (or a feature similar to it so that you can create objects of any size, similar to when you create a new shape and can define its dimensions). Extra note: My Unity version is "2018.3.8f1" (If that's even a version - I don't understand version numbers.) Thank you if you read this far.