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Problems with using normal maps for visual effect objects

Discussion in 'General Graphics' started by Viztep_, Jan 11, 2020.

  1. Viztep_

    Viztep_

    Joined:
    Jan 9, 2020
    Posts:
    5
    I'm trying to learn to do VFX in unity for a project me and a few other people are working on in unity 2019.1.6f1 using VFX graph and HDRP.

    I am trying to follow this tutorial and make smoke:

    You'll see at about 9:35 he sets the lit quad output to use a normal map, and in doing that I get different results, despite using the same textures. When I use a normal map, the particles do not blend together nearly as well as they do in the video, meaning there are odd waving lines in the smoke.

    Here is video of how the smoke looks when I try to do this (If you can't see the difference, you may need to fullscreen the video):


    Does anyone know why it looks different? I should definitely note that I am using unity 2019.1.6fz, whereas the tutorial video is in unity 2018.2.0f2, but other than that I did most everything the same way as in the video
     
    Last edited: Jan 11, 2020
  2. Iontxu

    Iontxu

    Joined:
    Mar 27, 2017
    Posts:
    2
    Same here
    upload_2020-1-23_0-25-1.png upload_2020-1-23_0-25-32.png

    The first image the normal map has a value of 2, on the second image the value is 1