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Problems with Trees and Wind

Discussion in 'World Building' started by sickn3ss, Sep 29, 2020.

  1. sickn3ss

    sickn3ss

    Joined:
    Sep 11, 2020
    Posts:
    3
    Hello,

    I bought an Asset Pack that contains a lot of Trees and i'm having Problems with them.

    I created a WindZone - which according to Unity's documentation - is correct. Sometimes i was not able to set a BendFactor for the Trees. When i could, i set it to 1.

    I set up a WindZone but it did not work, also the Pack came with a Wind-Prefab and Script that did not work.

    But: The Trees aren't moving at all :(

    According to the Pack's documentation it should be compatible with the Universal Render Pipeline.

    I hope you can help me.
    Thanks in Advance
     
    Last edited: Sep 29, 2020
  2. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Do you happen to know if they are SpeedTrees?
    I believe the file extension for them is .spm.
    If so, if I remember correctly these trees don't work with terrain wind systems, rather they have their own built in wind settings.
     
  3. sickn3ss

    sickn3ss

    Joined:
    Sep 11, 2020
    Posts:
    3
    Hello,

    Thank you for your Quick Response.

    There are no .spm files, just prefabs, models (.fbx), Photoshop-Files for Noise and GustNoise, meta files, some Shaders with .cginc extension and a Script which is by default applied to the included Wind-Prefab.
     
  4. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    You're welcome.
    I'd honestly try to reach out to the asset author and inquire how to make it work then.