I'm working on my first real 3D project so maybe my inexperience is at fault here. The programmer I work for wants to use root motion so I have to switch my Generic rig and animation to humanoid, So far I've been able to fix almost all the problems I ran into except this one. In generic everything works fine of course but when it's humanoid the lower torso (/hips) loses all its animation and stands still in its original position. My rig uses IK animation but seeing that the arms/hands/legs work correctly I have no idea what is causing this. The only thing I have done in Unity was switch the model rig from generic to humanoid and turned Translation DoF on (otherwise the IK rigs mess up) If anybody knows what's up please let me know as I've been hitting roadblock after roadblock every month with this project and feel like quitting 3D altogether.