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Problems with skinned mesh

Discussion in 'Animation' started by Unity_BO, Feb 15, 2014.

  1. Unity_BO

    Unity_BO

    Joined:
    Feb 15, 2014
    Posts:
    5
    Hi @ all!

    I'm pretty new to character animation in unity and i'm having a problem which i can't solve - even after a long google search.

    I've got a character setup in Maya (very very simple):
    $maya.JPG

    When I import this with an animation in Unity, the mesh gets completely deformed:
    $unity.JPG

    I don't know what I am doing wrong... Tested different settings of the skinned mesh renderer but without any success.
    Anyone an Idea?

    Thanks!!
     
  2. Alf203

    Alf203

    Joined:
    Dec 7, 2012
    Posts:
    461
    Check that the import "Scale Factor" is the same in the model and animation (if they are separate files). That could be it.
     
  3. Parallel_

    Parallel_

    Joined:
    Dec 9, 2012
    Posts:
    90
    and check pivots and axis mismatches.