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Problems with read a list of objects from a folder

Discussion in 'VR' started by aleserranoru, Apr 4, 2020.

  1. aleserranoru

    aleserranoru

    Joined:
    Apr 4, 2020
    Posts:
    1
    I am developing an oculus rift program and want to charge objects from a folder, my problem is that it needs to be in runtime.

    In runtime i need to access to this folder and know how many objects are in there, their names and also put them into the projects with my application finished. (This folder can have a fixed adress into the application folder).

    I was testing the Resources.Load() function but it only work before build the project (only in the unity editor), and i investigated through many sites and didn´t find nothing.

    Can someone help me? (I´m a noob with unity)
    Thanks.