Hey, I'm having some trouble with ISharedComponentData, not sure if I misunderstood how to use it. From what I understand, you want to use ISharedComponentData for data that will be the same in a lot of instances and does not change very often, but except for that it works largely like IComponentData. So, let's say I have a bunch of CollidableBoxes with only a Scale-parameter; loads of them will be standard 1x1x1 boxes but a few will have other values, so I figure ISharedComponentData is a good way to go. Whenever I create a box, I use SetSharedComponentData to set its scale. When I run the game, the EntityDebugger shows that the Scale for all boxes is 0, no matter what I initialise them with. Similarly, I thought I could use SharedComponentDataArray as parameters for jobs but I'm getting exceptions when I use those. It would be great if someone could clarify their purpose and maybe give an example on how to best use them. Thanks!