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Problems with HDR and camera stacking with URP

Discussion in 'Universal Render Pipeline' started by Argox, Jul 7, 2020.

  1. Argox

    Argox

    Joined:
    Mar 16, 2018
    Posts:
    1
    Hello,

    I'm using Unity 2019.3.15f1 and URP.

    Sorry for my grammar mistakes if I made any. I am French and my English is not very good. :confused:

    I'm having some problems with the HDR. Let me explain:
    I have two cameras. My main camera and an another stack camera for the user interface.
    upload_2020-7-7_14-37-54.png

    upload_2020-7-7_14-38-0.png

    When I activate HDR, the main camera displays the expected HDR effect.
    The problem is that the UI camera also uses the hdr option and it was causing display problems.
    What I get with the problem:
    upload_2020-7-7_14-35-19.png

    What I would like to get:
    upload_2020-7-7_14-35-28.png

    I tried to disable the HDR option on the overlay camera but without success. From what I understand, the HDR option on the main camera is linked with the overlay camera.
    Is there a way to disable the hdr option on the overlay camera and not on the main camera? Or another workaround. To tell you the truth, I'm a little confused...

    Thank you in advance !
     
    Last edited: Jul 7, 2020
  2. lloydv

    lloydv

    Joined:
    Sep 15, 2015
    Posts:
    55
    Ah, that feeling when you find a post by someone with exactly your issue, but it's a year old and has no responses.

    Bump.
     
    nicloay likes this.
  3. nicloay

    nicloay

    Joined:
    Jul 11, 2012
    Posts:
    535
    I think you can enable and disable HDR using volume mask on your overlay camera upload_2023-8-22_11-50-41.png ume mask on your overlay camera
     
    Last edited: Aug 22, 2023