I'm new with Unity and VR and I want to make a tutorial for my little VR game I made. The player needs to cycle thru the screens with a back and next button. These buttons work perfectly in the simulator on screen (not with controllers and headset). When I test it with the headset, the buttons bug out. Click events don't always register and it does click-actions that I didn't assign (example: it skips a few screens and shows a wrong screen). I have other canvases with buttons in the scene, these work perfectly in VR. Here is an example of 1 screen: Hierarchy of 1 tutorial section with the different panels. All the components in the button element. I'm using the interactable and UI element script from SteamVR. The Click-events in the UI element are normally correct (because they work without VR) What am I doing wrong?