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Problems with animations resetting position after playing

Discussion in 'Animation' started by NerdRageStudios, Jan 6, 2018.

  1. NerdRageStudios

    NerdRageStudios

    Joined:
    Nov 1, 2013
    Posts:
    167
    Hi, I have an issue with a mixamo walk animation. If I apply it to a model, it walks along then pings back to its starting position if loop over time is enabled.

    How can I stop it from resetting position? I have tried enabling root motion but this doesn't fix it.

    I am really confused!
     
  2. NerdRageStudios

    NerdRageStudios

    Joined:
    Nov 1, 2013
    Posts:
    167
    Ok, didnt spot that mixamo animations import as a generic model, set them to humanoid and it works fine
     
  3. mkirschner01

    mkirschner01

    Joined:
    Feb 21, 2019
    Posts:
    1
    Same happened to me. Thanks for this post!
    Imported models from Mixamo seem to have these "Generic Model" option set.
    To set the option:
    In the inspector of the animation, click on "edit".
    Then under tab "Rig", select in the dropdown listbox "animation type" the value "humanoid".
    Then the character walks straight and the position does not get reset to zero.
     
    Saaqib and unity_i7P6_tXDoIed_A like this.
  4. Saaqib

    Saaqib

    Joined:
    Feb 22, 2021
    Posts:
    1
    im making a game like temple run. my character is running in straight line until i press jump. im using MAXIMO jump animation after jump my character reset it position to the point from where it jumped.
    i want my character to start running after the jump animation is over from the point where it ends???
    kindly help me what to do.
    i applid above ideas but than my character dont jump rather it move in a straight line in idle pose.