I did an animation of pieces within a prefab that has various mesh objects grouped under game objects, the Animator being owned by the top level game object. I did this so I can animate all the pieces but only need one animator/animation controller. I didn't realize that someone else on my team had this prefab checked out in perforce and had to revert it, but the animator controller I created and the animation itself still exist. I see that I can create an animator component and assign the created controller back to the top level game object in the prefab and the animation will play (phew) and I can manipulate keys in the animation window. Unfortunately when I try to click on the pieces in the scene hierarchy to move them in space or create a new animation it will no longer let me animate them and instead tell me "to begin animating ObjectName create an animation clip". Is there any way to get these pieces back to being associated with the pre-existing animations and animator controller? At this point I feel like I need to just start the animation over again even though it still works which is incredibly frustrating.